Mélanie Courtinat is an award-winning art director and artist, born and based in Paris, France.
Considering video games as a major medium, she focuses on their extraordinary immersive properties, and seeks to push back their limits.
The outcome, crafted through the use of digital tools, results in CGI images and films, Interactive experiences, Virtual and Augmented reality. 

As an art director, she works on commissioned projects for clients in the Luxury, Fashion, Culture & Music fields.

As an artist, her personal work is consistently being shown worldwide in cultural institutions, galleries and museums, from Tokyo to New York.

Mélanie also teaches video game theory at Écal in Lausanne and frequently conducts lectures and workshops in an academic setting.



SELECTED CLIENTS + COLLABORATORS
LVMH
CARTIER
CHANEL
JEAN-PAUL GAULTIER
DOLCE&GABBANA
ORVEDA
VOGUE CZECHOSLOVAKIA 
TÉTIER BIJOUX
VITRA
JULIA HEUER
UBISOFT
GROUPE MAZARINE
COTY
DIXON
JENNIFER CARDINI
AGAR AGAR
REGINA DEMINA
FAERIES RECORDS
IKEUCHI
CONTACT            contact@melaniecourtinat.com
SOCIALS             @melanie.courtinat


SHOWS + SCREENINGS
2024

Night of ideas, Villa Albertine, Jersey city
Biennale NOVA_XX, Centre Wallonie-Bruxelles, Paris

Vivre l'œuvre - Voyage aux frontières de l'art immersif contemporain, Musée d'art de Pully
Néo-matérialités, Le Cube Garges, Garges-lès-Gonesse

2023

The House of Pain, New Galerie, Paris
DOQUMENTA, Querétaro
Festival de la Cinemateca, Bogotà
Bucheon International Fantastic Film Festival, Bucheon
Transmoderna, Artsdistrict Brooklyn, New York
Anidox, Viborg Animation Festival, Viborg
Festival européen du film fantastique, Strasbourg
Nuit blanche, Le Consulat Voltaire, Paris
Animafest Zagreb, Zagreb
Jeden svět, International human rights film festival, Prague
It’s dangerous to go alone!, Galerie Edouard Manet, Gennevilliers
Festival Côté Court, Pantin
Animation First, New York
International Film festival, Rotterdam
Smart Fipa Doc, Biarritz
• Prenons rendez-vous, Meyrin
Issue 5 Group Show, Studio Magazine, Zurich

2022
La Biennale di Venezia (Mostra), Immersive selection, Venice
Photo Mode, Ideal Glass Studios, New York
Hyperscapes, Kornhausforum, Bern
Revolution V52, Caen + Marseille
Geneva International Film Festival, Geneva
The Art of Play,  3537, Paris
Octobre Numérique, Arles
London Film Festival (BFI), London
DOK Neuland, Leipzig
Transmoderna, NTX Museum, Amsterdam
BLON Festival, Klaipėda



2021
• REFRESH #4, Zürcher Hochschule der Künste, Zurich
Oslo Night, House of Electronic Arts, Basel
Palais Augmenté, Le Grand Palais, Paris
Current New Medias, Santa Fé
NewImages Festival, Paris
Originelles, Galerie Charlot, Paris
Recto Vrso, Laval

2020
Centre de Cultura Contemporània de Barcelona, Barcelona
Synthesis Gallery, Berlin

2019
Summer Show, Galerie Lily Robert, Paris
LVMH Pavillon, Paris
NewImages Festival, Paris
Devenirs Terrestres, La Gaîté Lyrique, Paris

2018
La Biennale d’art contemporain, Lyon
La Totale, Studios Orta, Boisy-Le-Châtel
Tokyo Game Show, Tokyo
Nordic Games, Malmö
FILE, Electronic Language International Festival, São Paulo
Les rencontres du Septième art, Lausanne
VR Arles Festival, Rencontres d’Arles
Huis van de Vlaamse film, Brussels

2017
Paris Electronic Week, La Gaîté Lyrique, Paris
NASSCOM India, Hyderabad

2016
When objects dream, Salone Del Mobile, Milan
Personne Publique, Galerie Pazioli, Lausanne
Pier 17 opening, San Francisco

RESIDENCIES
Atelier Grand Nord XR (mentor), Montréal
• Digital Playgrounds, Villa Albertine, New York

Résidence Evil, l’Abri, Geneva
La Becque, La Tour-de-Peilz
Imprudence residency for speculative design, Paris
Fabbula VR residency, Barcelona



LECTURES
Foward Festival, Berlin (upcoming)
Table ronde, Mapping Festival, Geneva (upcoming)
• KIKK Festival, Namur (upcoming)
Position, Lucerne School of Design, Film and Art, Lucerne
Chaillot Expérience : Anthropocène, Chaillot, Paris
Don’t be afraid of video games!, Swiss interactive media design day, St. Gallen
Beyond sound, vision, Amsterdam Dance Event, Amsterdam
Semi marathon, Worldbuilding opening, Centre Pompidou Metz
Hyperscapes, Kornhausforum, Bern
Photomode in video games, Ideal Glass Studios, New York
Faire monde, Octobre Numérique, Arles
Video Games, beyond entertainment, 3537, Paris
Total Conversion, Galerie Forde, Geneva
Playing Narrative, Serbian games association, Belgrade
Keeping Up With Web3 Content Creation, Meta Panel, Paris

Artist talk, Immersity 6, Angoulême
Visual Contagions through the Lens of New Media, University of Geneva
Connecting with others, Grand Palais Augmenté, Paris
Artist talk, Synthesis Gallery, Berlin
Representations of female characters in video games, Unite India, Hyderabad
Virtual reality for creation, Rolex Forum, Lausanne
Engaging the audience in virtual reality, Huis van de Vlaamse film, Brussels
Materials of virtual reality, VR Arles Festival, Arles


TEACHING
• Workshop, Kill Screen gallery, Los Angeles
• Workshop, Bachelor Camera Arts, Lucerne School of Design, Film and Art, Lucerne
• Workshop, Schule für Gestaltung, St.Gallen
• Workshop & Master projects supervision, Académie des Beaux-Arts de Paris
• Teacher, theory of video games, Bachelor, ECAL, Lausanne
• Artist talk, Amsterdam Fashion Institute
• Workshop, Master Fashion Image, Institut Français de la mode, Paris
• Workshop, Master Photography, ECAL, Lausanne
• Artist talk, Master Virtual reality, University of the Arts, London
• Artist talk, Zürcher Hochschule der Künste, Zürich
• Workshop, Bachelor Plasticien FX, EICAR, Paris
• Artist talk, Académie de Paysagisme de Versailles

JURY
• Support Fund for Videogames (FAJV), Centre national du cinéma et de l'image animée, Paris
• Support fund for digital experiences, Cinéforum, Switzerland
• Photo Mode exhibition, Ubisoft, New York
• Art Games Jam, Octobre Numérique, Arles
• Future Is Sensible Award, Geneva International Film Festival, Geneva
• Virtual reality selection, Sehsüchte Film Festival, Potsdam-Babelsberg
• Digital Experimentation & Innovation Award 2023, Le Club des Directeurs Artistiques, Paris
• Diploma projects, Master + DSAA Image media éditorial, École Duperré, Paris
• Augmented Reality projects, Bachelor Graphiste jeux vidéo, École GOBELINS, Paris
• Thesis projects, Bachelor Media interaction design, ECAL, Lausanne